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use crate::NcDim;
mod keycodes;
pub use keycodes::*;
pub type NcInput = crate::bindings::ffi::ncinput;
impl NcInput {
pub const fn new_empty() -> NcInput {
NcInput {
id: 0,
y: 0,
x: 0,
alt: false,
shift: false,
ctrl: false,
seqnum: 0,
}
}
pub const fn new(id: char) -> NcInput {
Self::with_all_args(id, None, None, false, false, false, 0)
}
pub const fn with_alt(id: char) -> NcInput {
Self::with_all_args(id, None, None, true, false, false, 0)
}
pub const fn with_shift(id: char) -> NcInput {
Self::with_all_args(id, None, None, false, true, false, 0)
}
pub const fn with_ctrl(id: char) -> NcInput {
Self::with_all_args(id, None, None, false, false, true, 0)
}
pub const fn with_all_args(
id: char,
x: Option<NcDim>,
y: Option<NcDim>,
alt: bool,
shift: bool,
ctrl: bool,
seqnum: u64,
) -> NcInput {
let (ix, iy);
if let Some(x) = x {
ix = x as i32
} else {
ix = -1
};
if let Some(y) = y {
iy = y as i32
} else {
iy = -1
};
NcInput {
id: id as u32,
y: ix,
x: iy,
alt,
shift,
ctrl,
seqnum,
}
}
}
pub const fn ncinput_equal_p(n1: NcInput, n2: NcInput) -> bool {
if n1.id != n2.id {
return false;
}
if n1.y != n2.y || n1.x != n2.x {
return false;
}
true
}
pub const fn ncinput_nomod_p(input: &NcInput) -> bool {
!input.alt && !input.ctrl && !input.shift
}
#[inline]
pub const fn nckey_supppuab_p(w: char) -> bool {
w as u32 >= 0x100000_u32 && w as u32 <= 0x10fffd_u32
}
#[inline]
pub const fn nckey_mouse_p(r: char) -> bool {
r >= NCKEY_BUTTON1 && r <= NCKEY_RELEASE
}